![]() "To have all the cards in Hearthstone's history impacted by one new mechanic makes for a revolutionary experience. With Overkill, you can trigger unique effects like Oondasta's "Overkill: Summon a Beast from your hand." He's one of the game's new legendary cards, but you get the point. Sure you could be saving your own life if that enemy minion has enough attack, but I digress. While that's technically balanced for the better, it doesn't always make the player feel like they're getting enough out of it. It felt like I was wasting power just to get rid of something you had on the board. I've played Hearthstone since it was in beta and the fact that my minion, with eight attack, killing your minion, with one health, always felt bad. With "Overkill," suddenly the subtle difference in the amount of health something has versus the amount of damage you're dealing matter and can often sway a game in your favor if you've got the card effects to take advantage of it. It's always been that if your minion's attack was greater than the health theirs had remaining, their's died. When you place a minion on the board in Hearthstone, it has an attack value and a health value. While each expansion has looked to add a new mechanic, like Curse of Naxxramas' "Deathrattle," or " The Boomsday Project's "Magnetic," this expansion's innovation is "Overkill:" a mechanic that expands on one of the most fundamental gameplay loops. " Rastakhan's Rumble is just the latest in a long tradition of creative art design, constant support, and captivating gameplay." While they certainly didn't for the Diablo crowd, and they seem to be blundering through World of Warcraft, I'm happy to say that what the company has produced here is a testament to Hearthstone's staying-power and legacy. Controversy over Diablo Immortal weighed heavily on my heart and I was reasonably nervous as to whether or not the company knew what fans wanted in each of their franchises. ![]() ![]() ![]() When it was unveiled at BlizzCon 2018, I had my doubts. We recently got news that Blizzard has killed off all future support for Heroes of The Storm and it makes me happy to see that this game, having set the bar for online card games, is still marching forward with meaningful additions to the game. Rastakhan's Rumble is just the latest in a long tradition of creative art design, constant support, and captivating gameplay. Hearthstone released back in 2014 and in the four years it's been around Blizzard have released 15 unique expansions for the game, each looking to add gameplay value in the form of new cards and single-player adventures. ![]()
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