![]() ![]() The noted advantage of trade-based governments (Repub., Demo.) over production-based governments (Fundamentalism, Monarchy, Communism) is wildly exaggerated. For best expert play, it now becomes obligatory to buy every Wonder like cheap candy, just to keep even with everyone else who is also buying every Wonder.ģ. The bonus effect of the wonder compared to its low buy-off cost becomes imbalanced to where there is little strategic decision on whether to buy a Wonder. ![]() Players report they don't even use Caravans and just buy them immediately, often on the turn they are available.Ģ. Wonders with very large power become rather cheap to buy. Game Balance is now completely off in so many ways.ġ. ![]() While the 'fix' to make Small Wonders 2g/p may make a small improvement for single player and games with <12 human players, it completely breaks the game balance of the Multiplayer ruleset and the large following of people who enjoy games of 50+ players. Otherwise, with 50+ players, whoever gets a Wonder which is a major advantage becomes a very rare stroke of luck and advantage over all the other players. One of the fixes or workarounds it did for game play was to allow duplications of Wonders by making every Wonder a Small Wonder. It's typically being used in large map games of 50+ players. The Multiplayer ruleset was done a long time ago as a 'fix' or 'adjustment' for games involving large numbers of human players. ![]()
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